#pragma once
#include "ModelEditor.h"
#include "SphereBuilder.h"
class CSphereEditor :
	public TZoomWithWheel<CModelEditor>
{
public:
	CSphereEditor(void);
	~CSphereEditor(void);
	static CString GetID(void);

	CSphereInfo* GetShapeInfo();
	virtual void Initialize(CAnyView* pView);


protected:
	virtual bool CreatePreviewShape(void);
	virtual bool CreateShapeLabel(TDF_Label& label);

private:
	CSphereInfo m_Info;

	gp_Pnt  m_ptEnd;
};
